DMing is hard
Apr. 29th, 2014 11:44 pmKeeping the story of a game moving forward can be really hard. Especially when the story is based on confusion and mystery. At what point is the dm no longer solely responsible for the tone of a game, and where does the pc's responsibility come in? If one isn't giving it their all, is it the others responsibility? And in the end, if the game isn't moving, is anyone at fault, or is it the story itself, and it is outside the responsibility of any of the players?
So many questions, and so many more. Even just running a prewritten is hard. Hopefully more practice and an improved mindset will make things run a bit more smoothly.
So many questions, and so many more. Even just running a prewritten is hard. Hopefully more practice and an improved mindset will make things run a bit more smoothly.